﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AttackDefInspectorData : MonoBehaviour
{
    //碰撞绘制器


    //基础配置数据
    public Data.AttackDef attackDef;


    public void SetData(Data.AttackDef data)
    {
    
        this.attackDef = data;
    }
}
